METATOPIA 1.0 – Occupy 2.0
Metatopia is a metaopera, metaformance, and metagaming platform, a laboratory of perception, embodiment and space that extends in a series of installations / dis-concerts / performances / metaformances / urban interventions and home performances.
In an apparent future that could be the present a planetary cyberorganism, or hipercyborg, called Big Data Brother, traces, cuantifies and modulates every movement of every human and non-human body and space. There is a diffuse guerilla of Metabody agents that aim at deprogramming the hipercyborg (Big Data Brother) through mobilizing unquantifiable movements, untraceable behaviors, emergent perceptions and illegible affects, in a counter-reductive move towards increasing diversity of bodies and behaviours, infusing indeterminacy into the system. Metatopia is the architectural, kinetic and perceptual laboratory of the Metabody agents (also called mutant bitches 2.0) who develop dynamic, intra-active spaces, illegible behaviors and unquantifiable affects that exceed reduction to data. Metabody agents are affecthackers and perception hackers that operate in theontological substrata of power and control, XXI century Quixotes that undo the invisible strata of power disseminating diffuse actions across all spaces, a metapolitics for a potential Occupy 2.0 movement in the era of global surveillance.
Auditorium- 22-25 July – several daily passes for small groups up to 10 people: 16’30, 17’30, 18’30, 19’30
Experience for small groups across 15 installations-performances-disconcerts-metaformances:
Metakinephere2. Metaquixotsphere (A cruficied and cypherpunk Don Quixote – a postmodern procession)
Metaplayground
Metadress
Metatents
Metagoals
Metswarm
Metafaces
Metabots
Metaformance-Performance-Des-concierto-instalación.
REVERSO – Jaime del Val & Cristian García – STEIM – Stocos – Dap_Lab – K-Danse
Wearable architectures that undo the geometry of the body. An ensemble of over 50 physical modules of intra-active architecture that can endlessly recombine and deform through movement, for indoors and outdoors, alone or in combination with projections and sound, analogue or digitally mediated with robotics and sensors. A spatial-sound-visual-kinetic metainstrument of flexible translucent textiles, blurring the limit between bodies and surrounding. A cruficied and cypherpunk Don Quixote performing a postmodern procession.
Metakinesfera
The HyperLoop is an attempt to develop the world’s first large-scale real-time intra-active pavilion structure, which pro-actively augments its physical state via real-time information exchange with its environmental, social and technical context. The structure, geometrically takes the form of a loop, which can fully re-configure its skeleton in real-time. The entire loop is a fully dynamic structure, which harnesses generative movement, sound and light as an active mode of interaction with its visitors. The HyperLoop is the very first iteration of the proposed large scale pavilion structure and in its current format is a scaled version, outlining basic tactile properties of the proposed structure.
Tutor team: Dr. Nimish Biloria (Hyperbody, TU Delft), Dr. C.J.M. Verhoeven (EWI – Electronics Research Laboratory, TU Delft), Gabriel Lopes (Delft center for Systems and Control, TU Delft), Kas Oosterhuis (Hyperbody, TU Delft), Jia Rey Chang (Hyperbody, TU Delft), Veronika Laszlo (Hyperbody, TU Delft)
Students: Eva Claassen, Mathijs van Hengstum, Roderick Kroes, David de Leeuw
Collaborators and Sponsors: Delft Robotics Institute, TU Delft, Netherlands.
The Hyperloop
{/S}caring-ami /*
Installation
‘{S}caring-ami ’ is a representation of the fear of the unknown and the misunderstood. It is about the understanding of what love can create and allow you to become. We invite you to engage with {S}caring-ami and unlock the creature’s heart; to break down his fear of love and progressively turn his natural state of defense, to a warm embracing being. Collectively we urge you to show this misunderstood and scared creature the type of love he craves so he can learn to embrace you back. Through dialogue we can break down the walls and build up trust between two unknowns, the user and the creature.
Tutor team: Dr. Nimish Biloria (Hyperbody, TU Delft), Jia Rey Chang (Hyperbody, TU Delft) , Veronika Laszlo (Hyperbody, TU Delft), Kas Oosterhuis (Hyperbody, TU Delft), Pablo Boquero (Faberarium; founder partner)
Students: Alessandro Giacomelli, Yizhe Guo, Xiangting meng, Giulio Mariano, Anisa Nachett
Textrinium is a Smart Textile based installation, which interacts with its surroundings via tactile response to the proximity and movement patterns of people, colour changing abilities based on the levels of carbon dioxide in the environment and transformative light and sound transmission patterns. The structure embodies integrated sensing and actuation abilities as a part and parcel of the same knitted fabric and is supported by a polymers exoskeleton. Based on a mathematical minimal surface condition: Costa, the current design is topologically a thrice-punctured torus which is deformed until the planer end becomes catenoidal.
Tutor team: Dr. Nimish Biloria (Hyperbody, TU Delft), Jia Rey Chang (Hyperbody, TU Delft), Veronika Laszlo (Hyperbody, TU Delft), Kas Oosterhuis (Hyperbody, TU Delft), Pablo Boquero (Faberarium founder partner)
Students: Bob Heester, Dimitra Dritsa, Esther Slagter, Marien Teeuw
Collaborators and Sponsors (Smart Textiles): Swedish School of Textiles, University of Boras, Sweden: Dr. Delia Dumitrescu, Dr. Hanna Landin, Marjan Kooroshnia
‘NERVION’ finds its inspiration from the human anatomy. The inherence and collaboration of components is at its most excellent shape. The ultimate relation between the brain, the neural network, the electrical data conversion, the muscle layout and the bone structure in the human body is translated in a digital structure. This experiment is the creation of a digitally driven body with its own emotions and movements. The visual perception of NERVION’s expression is made possible by a division between the analogue and digital forces. The interaction with the human is an overwriting analogue force, while the movement of NERVION is digitally generated.”
Tutor team: Dr. Nimish Biloria (Hyperbody, TU Delft), Jia Rey Chang (Hyperbody, TU Delft), Veronika Laszlo (Hyperbody, TU Delft), Kas Oosterhuis (Hyperbody, TU Delft), Pablo Boquero (Faberarium, founder partner)
Students: Calcen Chan, Kubra Yilmaz, Lesle Che, Marek Nosek
Sponsors: Eco Boards, Netherlands; Fabrikoos, Netherlands
Neural Narratives 3: Clinament
des-concierto -performance – installation
Instituto Stocos: Muriel Romero, Pablo Palacio, Daniel Bisig – Casa Paganini-InfoMus Research Centre, DIBRIS, Univ of Genoa
Neural Narratives 3: Clinament is the 3rd part of a project involving artificial intelligence to genefate sound and multimedia bodily extensions. Pablo Palacio, Muriel Romero and Daniel Bisig generate virtual entities that propagate in space expanding behavioral capacities of dancers.
Phantom-limb
Amorphogenesis-Errance
Metaformance-performance-des-concierto
K.Danse (Jean arc Matos)- REVERSO (Jaime del Val)
A Hybrid of the Errance project of K. Danse and the Amorphogenesis project by Reverso, in which the audience is invited to explore an immersive experiential space in which small gestures expand in an amorphous digital architecture disseminated in translucent structures and projections of an intra-active space where the audience occupies shifting positions.
Amorfogénesis
Errance-2
Interaction and choreography: Jean Marc Matos and Jaime del Val
Conception, visuals and sound: Jaime del Val and Jean Marc Matos
Physical Structure: Jaime del Val and Cristian Garcia
Projection system: Dieter Vandoren
Computer Programming: Dieter Vandoren
Digital meshes: Jia Rey Chang
(The original work on “Errance” alone has been done in collaboration with Emilie Villemagne, Arnaud Courcelle, Marianne Masson, Mario Garcia Saez and Emmanuel Mondolfo)
Illegible Affects
Instalación
Reverso and Casa Paganini-InfoMus Research Centre, DIBRIS, Univ of Genoa in collaboration with K. Danse, Stocos and UAM
Illegible affects is an interactive installation that analysis expressive gesture inverting the traditional approach of biometrics and surveillance by focusing on an awareness of entropy and other complex and ambiguous features as a positive value thus inviting the participant to have more entropic and complex gestures.
Strata_ actions in the urban space
Instalacón – intervenciones urbanas –
Des-conciertos
Cristina Palmese y José Luis Carles – UAM, Laura García, Juan Camilo Sánchez, Víctor Pastor
A creative approach to the character, tempo and atmosphere of a place through performative actions that imply an alert of all senses, facilitating a common and imaginative use of space. The experiences will be virtually presented as installation.
Microsexes 2.0
Metaformance-
Des-concierto
Surveillance cameras on the body become the disseminated eyes, in motion, of a new perception that dismantles Renaissance perspective and visual rationalization, abolishing the fixed framing, distance and focus. A metaformance or process of perceptual reinvention for a postanatomical body of infinite sexes.
Meta-Interview
Instalación-performance
Palindrome
Concept by Delphine Lavau and Robert Wechsler
Music/Sound designed by Pablo Palacio, STOCOS.Visual and motion tracking by Palindrome and IMM.
Two chairs face each other a short distance apart. The visitor will experience a strange conversation with an interviewer. An installation-performance based on the idea of the confessional room in reality shows, the interviewer will investigate the visitor, look for his truth, challenging intimacy and free will.Visitor is engaged in a largely non-verbal interaction, virtual corporeality and bodily expression through facial gestures and touching. Each gesture or touch triggers a sound, environmental changes, room lighting changes, or color-light panels. This experience will be different for each visitor, guided by body-language.
Soft speakers – sounding textiles – customized listening
Metainstruments
STEIM – Marije Baalman, “Chi Ha Ucciso il Conte?” – Nicoló Merendino – Alberto Boem – Tijmen Lohmeijer
Distributed sound reproduction with custom made speakers – exploring the concept of soft speakers – both in its material, as in the loudness of sound reproduction. We explore the properties of the materials – the speaker is not a separate entity, but the malleable shape of the object determines the overall sound quality. The speakers are connected to small embedded microcontrollers or computers that synthesize and produce sound – thus moving away from centralized audio production and towards distributed sound production.
Metakimosphere
Metaformance-performance-des-concierto
Dap_Lab – Johannes Birringer & Michele Danjoux
Collaboration with Hyperbody, Stocos, Reverso, Marcello Lussana
By DAP-Lab in cooperation with LOOP/Hyperbody Team 6 [TU Delft] working with moveable architecture and wearable space choreography. Presentation includes prototype development of designer Michèle Danjoux’s “BeakHandSpeaker,” “SpeakerVeil,” “ConductiveCoat,” and “KaidagaraDress.” Additional interfaces are planned with Jaime del Val’s metakinespheres/Metadress development.
Metakimospheres are kinetic atmospheres created for dancers and receivers exploring an intimate sounding architecture which envelops and acts as a suspended transparent veil and encumbrance – hiding-revealing, allowing light and “graphic writing” to flow through, affording variable tactile orientations, colors, tones, shapes and positions, bodies forming a single body inside a cocoon-like changing gauze texture or physical-mobile interface. First tested in London in early 2015, the kimosphere not only reflects on the mediating conditions of conception as such – how we can think such a wearable architecture – but works through energies of tactile, breathing atmosphere (known in Japanese philosophy as “ki” and “aidagara,” and in Chinese cosmology as “Qi”) that are an “in-between“ phenomenon, generating fluidity between subject and object which the DAP-Lab design envisions as a kind of inside-inside architecture that can also become an inside-outside wearable. Inside-outside sound emission and different sonic contours and material behaviors (of the LOOP environment built by Hyperbody partners) mobilize new possibilities attached to the Loop Skin and yet removeable from it, challenging the visitors’ ideas of sensing the processual capacities for aesthetic work.
Metakimosphera
Lampyridae
Installation-Metainstruments
Dieter Vandoren + Matteo Marangoni (iii)
Credits:?CAD design and production: Chi Ha Ucciso Il Conte / STEIM?Electronics: Daan Johan?Supported by: Creative Industries Fund NL within the context of a production residency granted by the artist-run platform iii
Digital networks permeate our environments, but the bulk of computational processes are not accessible to the human senses. The electronic devices we use on everyday basis communicate between each other without us even being aware of it. Phone and computer apps can be sending data inadvertently across the globe at any time.
Taking their name from the scientific denomination of the family of the fireflies, the Lampyridae are artificial creatures which communicate exclusively within a local area by exchanging signals that are situated entirely within the range of human perception. The Lampyridae are small portable, handheld devices that communicate between each other by emitting and receiving light and sound signals. The Lampyridae are also parasites. Lacking the means for locomotion, they rely on humans to move around and find their mates.
Dietervandoren.net Humbug.me iiinitiative.org
Senses Places
Installation
Isabel Valverde, GAIPS/INESC-ID, Intelligent Agents and Synthetic Characters Group (PT)Technical direction: Todd Cochrane NMI, Nelson Marlborough Institute (NZ)
Collaborators involved: Ana Moura (PT), Liz Solo (NFL), Bárbara Teixeira (PT), Joana Barreto (PT), Paulo Fernandes (PT), Artica (PT)
Support: *Odyssey Contemporary Art and Performance Simulator
Senses Places is an ongoing collaborative project creating mixed reality participatory performance environments that engage participants in a physical and mediat(iz)ed kinesthetic/somatic relational experience. We foster possibilities for multiple embodied and environmental interactive amplifications and permutations by developing physical-virtual interfaces with avatars, video images, bio-signals and aspects of environments, based on live videostreams, webcam, and biometric devices, towards new inclusive modes of embodied sharing, exchanging and creating community.
Taking place in a shared virtual place* at Second Life’s MUVE, and at remote physical places, private or public, depending on the international collaborators in Japan, Newfound Land, Portugal, The Netherlands, Brazil, and New Zealand, the project builds site specific hybrids, evolving through each mixed reality instantiation, in a collaborative process of physicalizing the virtual and virtualizing the physical, where participants generate unknown postman corporealities.
Metaformance studies point to the reinvention of perception as political strategy in the midst of a control society in which politics itself has transposed to the laboratories of corporations that shape our affects and perceptions.
Hacking Big Data Brother: From Biometrics to Intra-action
Auditorium of La Casa Encendida
21 July – 10’00 to 19’00 and 22 July – 10’00 to 14’00
Language: English
Programe & Abstract
Keynote speaker: Karen Barad
In the year 2015 Big Data, the sophisticated processing of infinite data bases, is advancing a new era of ubiquitous control and surveillance that traverse all actual and virtual strata of matter, bodies and affects, configuring a new economy, a new ontology and a new politics that is yet to be accounted for.
In this scenario biometrics, understood as the reduction of bodies, movements and affects to measurable parameters, acquires unprecedented dimensions, while having a long history of biologization of bodies, species, genders and races going at least back to the XVIII century, a moment identified by Foucault as the birth of biopolitics. By the 1870s with the beginning of photography and specially cinema, nature studies, the theory of evolution, eugenics, psychology, anthropology and other sciences, there was a turning point in the processes leading to biometrics.It involved measurement gathering, the interpretation and standardization of gestures and emotions, and their massive dissemination. It also implied the installment of the belief that the results (“data”) unquestionably represented what they claimed to measure through technical and aseptic means and that the emotions read in certain gestures-movements were universal.
A new turning point took place with the birth of information in the mid 20th Century and with the emergence of ubiquitous computing, mobile computing and cloud computing in the 21st century. These “data”, whose aim is to portray us actually end up being incorporated into and comprising us, excluding anything that is removed in the process of their creation, and thus creating new behaviors that in turn reinforce biometric theories.
This scenario demands new ontologies, histories and politics, for new modes of hacking Big Data in which it seems of primary importance to understand data, how they come about, what they leave out. It is essential to analyze the origins and changes in biometrics, its practices, tools, performativity, the role of biometric apparatuses in the generation of scientists’ identities, the interpretations involved in the understanding of their results and the gradual conversion thereof into disembodied “data”, alongside the social and cultural implications, whereby what escaped measurements was and is categorized as irrelevant or abnormal.
Is all reality discrete, or is it made discrete by very precise perceptual, epistemological and ontological processes? Is politics reduced to operating within Big Data, visualizing what is yet unrepresented, or can we mobilize a politics of devisualization in which to become illegible to Big Data Brother?
In this scenario the paradigm of intra-action, as proposed by Karen Barad, points to a relational ontology of agential realism in which agencies, rather than entities, co-constitute in emergent processes. Intra-action as a mode of posthuman performativity that traverses all scales of matter and meaning production, may provide a creative ground for escaping biometrics while reinventing ourselves beyond it, since it potentially questions the very ontology of data, bodies and space-time as given and measurable items.
We will propose to take the paradigm of intra-action further into redefinitions of movement, bodies, space-time, affects and desires: how to build an intra-active architecture for an ontological politics capable of responding to the new challenges of Big Data Brother, for a social ecology to come?
Topics:
• Ontology and history of Big Data
• Ontology and history of data
• Ontology and history of Biometrics
• Antibiometrics and Biometric failure
• Biometric hacking and Big Data hacking
• Intra-action
• Posthuman performativity
• Posthuman queerness
• Agential realism
• Intra-active architecture
• Biometrics, Big Data and ecology
Organizing Committee:
· Jaime del Val – Reverso
· Eva Botella Ordinas – Depto. Historia Moderna, Universidad Autónoma de Madrid
Asociación Transdisciplinar REVERSO
Based in Madrid, Coordinator of the Metabody project, Reverso is a non profit organization working in the convergence of the arts (dance, performance, music, visual arts, architecture), technosciences, philosophy and (queer & environmental) activism. Reverso promotes transidisciplinary projects that propose critical reinventions of technologies of the body, redefining embodiment, sexuality and affects, highlighting indeterminacy and plurality of expressions and communication, challenging the foundations of contemporary control society and outlining potentials for a social ecology to come.
Jaime del Val is a meta-media artist, philosopher, performer, director of Reverso Institute www.reverso.org and coordinator of the METABODY Project www.metabody.eu. He develops transdisciplinary projects in the convergence of arts, technologies, critical theory and activism, that have been presented all over Europe, North and South America. His projects propose redefinitions of embodiment, perception and affects that challenge the ontological foundations of contemporary control society.
Infomus -Universitá di Genova – Antonio Camurri
The Casa Paganini–InfoMus Research Centre of University of Genoa cultivates the intersection of scientific research in ICT with artistic and humanistic research in new media.
The mission of Casa Paganini–InfoMus consists of carrying out scientific and technological research on human-centered computing where art and humanistic culture are the fundamental source of inspiration, capable of cross-fertilizing computer science and engineering, interaction design, bioengineering, operation research, neuroscience, neuroaesthetics, cognitive sciences, experimental psychology, empirical aesthetics, cognitive musicology and artistic disciplines.
Founded in 1984, InfoMus Lab originated the Casa Paganini-InfoMus multidisciplinary research centre in 2005.
Main research focus includes the understanding and development of computational models of non-verbal multimodal expressive and social behavior.
Scientific and technological research: sound and music computing, independent living, therapy and rehabilitation, multimodal interactive systems for entertainment, sport, edutainment, multimedia systems and services for creative industry (digital music industry, ICT for dance, theatre, cultural heritage), user-centric media, mobile distributed multimedia systems.
Casa Paganini–InfoMus participates in many international projects on scientific and technological research, education, and develops multimedia systems, platforms, and applications for industry partners.
The multimedia software platform EyesWeb, conceived, designed, and developed by Casa Paganini – InfoMus, is adopted by thousands of users worldwide for scientific research, education, and industry applications.
Antonio Camurri (Genova, 1959; ’84 Master Degree in Electric Engineering; 1991 PhD in Computer Engineering) is Full Professor at DIST-University of Genova (Faculty of Engineering), where he teaches “Human Computer Interaction” and “Multimodal Systems” (Master Degree on Computer Engineering). His research interests include multimodal interfaces, computational models of non-verbal expressive gesture, emotion and KANSEI information processing, non-verbal social behavior, sound and music computing, multimodal interactive systems for theatre, music, dance, museums, and for therapy and rehabilitation. Founder and scientific director of InfoMus Lab and of Casa Paganini – InfoMus Research Centre of University of Genoa (www.casapaganini.org), he coordinates and is local project manager of several European Projects in FP5 IST, FP6, CRAFT, FP7 ICT, Culture 2007. Owner of patents on software and multimedia systems, he is responsible for University of Genoa of industry contracts. With collegues at InfoMus Lab, he conceived and designed the EyesWeb research project and software platform (www.eyesweb.org).
Trans-Media-Akademie – Hellerau – Thomas Dumke
Founded in 2001, Trans-Media-Akademie Hellerau e.V. (TMA Hellerau) is a Dresden based nonprofit association for interdisciplinary research on theoretical and practical level focused on how new technologies influence human body, behavior and creative expression. Main activities of the organization are based on two pillars, TMA laboratory (TMA lab) projects on the one side and CYNETART festival on the other. The focal point of TMA lab Hellerau is media education, reflection on media and interactive media art practice. Its philosophy is to create and provide space for creative exchange and coproduction in the field of arts based on new technologies. It is dedicated to mediation of various ways to perceive and to apply new media
DAP_Lab – Brunel University – Johannes Birringer y Michele Danjoux
. DAP-Lab’s cross-media work highlights convergences between fashion/wearable design, physical movement choreography, and real-time interactive data environments. Danjoux is a fashion designer whose artistic research centers on design-in-motion and the interactive potentials of wearables. Birringer is a choreographer/filmmaker whose work has explored the fusion of dance and technology. He has also published widely on the performing and media arts (e.g. Performance, Technology and Science, Dance and Cognition, and Dance and Choreomania). They are coorganizers of the METABODY project.
The international ensemble participating in the Madrid presentations include Vanessa Michielon (choregrapher/dancer), Miri Lee (choreographer/dancer), Azzie McCutcheon (choreographer dancer), Jonathan Reus (electronic artist), and Christopher Bishop (network/software artist). DAP-Lab also closely collaborates with Nimish Biloria and Anisa Nachett’s team working with architectural origami patterns and skins, as well as with a stochastic-ergonomic poetics inspired by the collaboration with STOCOS, Jaime del Val, and Marcello Lussana.
K-Danse – Jean Marc Matos
The choreographic approach of the Compagnie K. Danse develops a contemporary movement language by the dialectic confrontation between the physical body (lived, experienced) and the visual body (seen, virtual). The performances question the borders between fiction and reality, the social construction of the body, and the psychological structures in human relationships. Since 1983, K. Danse has been present in major festivals and cultural events in France and abroad: Festivals of Aix en Provence, Avignon, la Rochelle, Châteauvallon, Métafort d’Aubervilliers, American Center of Paris, Georges Pompidou Center, Grande Halle de la Villette, Maison des Arts de Créteil, Maison de la Danse de Lyon, Centre National Art et Technologie de Reims, Centre National de la Danse, ISEA 2000 à Paris, Monaco Dance Forum, Espace Odyssud de Blagnac, Cité de l’Espace de Toulouse, Festival Electrochoc of Bourgoin-Jallieu, Digital Art Center Le Cube of Issy Les Moulineaux, Festival “Les Bains Numériques” of Enghien les Bains, etc.
Jean-Marc MATOS – Dancer, choreographer and artistic director. Trained at the Cunningham Studio in New-York, he has performed with David Gordon (Judson Church). He is interested in the impact of digital technology on society, in order to develop a meaningful relationship between dance and new media. He has choreographed more than 45 pieces, which have been presented extensively in France and in many countries (Europe, Central and South America, USA, Canada, North Africa, India, Pakistan).
Palindrome – Robert Wechsler
Palindrome Dance, Inc. (in the USA), and Palindrome, e.V. (in Germany) initiated the MotionComposer Project in 2012 with the motto, “Technology should serve people instead of the other way around.” Palindrome is a pioneer in the use of new technology for dance and has won the first prize at the Berlin Transmediale in the category “interactive art” among other prizes and awards. Palindrome is a founding member of the EU-consortium MetaBody.
Robert Wechsler – Director of the Palindrome Dance Company, Robert is a choreographer and dancer and was an early experimenter with interactive technology. Together with Palindrome, he has won numerous awards, include First Prize at the Berlin Transmediale for “best interactive art” in 2002. He is co-author of the book, “Assistive Technologies, Disability Informatics and Computer Access for Motor Limitations” and lives now in Weimar, Germany where he directs the MotionComposer project. He has been leading workshops with motion tracking since early 80’s all over the world, for persons with and without disabilities.
STEIM
(the STudio for Electro-Instrumental Music) is an independent electronic music center unique in its dedication to live performance. The foundation’s artistic and technical departments support an international community of performers, musicians, and visual artists, to develop unique instruments for their work. STEIM maintains a vibrant residency program whereby artists are provided with an artistic and technical environment in which concepts can be given concrete form. Ideas are catalyzed by providing critical feedback grounded in professional experience. Finally, new creations are then exposed to a receptive responsive niche public at STEIM before being groomed for a larger audience.
http://www.steim.org
Marije Baalman
Marije has a diverse background in physics, acoustics, electronic music
and sound art, and performance. In her artistic work Marije moves
between live performance, livecoding, and interactive installations
involving light and sound. Her focus is on composing of behaviours and
interaction modalities, creating processes driven by sensor data, rather
than fixed sound tracks. She has collaborated with various people,
amongst which Alberto de Campo, Chris Salter, Michael Schumacher,
Attakkalari Dance Company and Workspace Unlimited.
http://marijebaalman.eu
“Chi Ha Ucciso il Conte?” – Nicoló Merendino
“Chi Ha Ucciso il Conte?” (“Who Killed The Count?“) is a pseudonym for
the Amsterdam based (but originally from Rome) designer Nicolò
Merendino. It is not a random fact that “Chi Ha Ucciso Il Conte?” is a
question and not a statement. His approach to design starts from the
idea that design is a process that requires people to ask to themselves
many questions (preferably with other people).
http://chihauccisoilconte.tumblr.com/
Alberto Boem is a researcher and media designer working in the field of art and technology with a wide range of interest in interface and interaction
design research, with a special attention on sound and performing arts. http://www.albertoboem.com/
Tijmen Lohmeijer wants to create control possibilities and explore perspectives using unstable and new technology and is highly interested in dance, theatre, data visualization and electronic music (alias TAL WORKS). He is currently studying at the University of Arts Utrecht (HKU), The Netherlands.
http://www.tijmenlohmeijer.tumblr.com/
Hyperbody Research group -(Dutch: Technische Universiteit Delft, also known as TU Delft, is the largest and oldest Dutch public technical university, located in Delft, Netherlands. With eight faculties and numerous research institutes, it hosts over 19,000 students (undergraduate and postgraduate), more than 3,300 scientists and more than 2,200 people in the support and management staff. Hyperbody, is an academic chair within the TU Delft’s Faculty of Architecture and Built Environment. Hyperbody, specialises in the domains of Non-Standard and Interactive Architecture and has been operating at the forefront of fully parametric modes of design and computer numerically controlled production as well large scale real-time interactive environments since the past decade.
Dr. Nimish Biloria is an Architect and an Assistant Professor at Hyperbody, Faculty of Architecture, TU Delft, The Netherlands. After being involved with investigating the inter-relation of Media and Architecture throughout his formative educational years at CEPT, Ahmadabad, India, he furthered his interests in the inter-disciplinary realm at the Architectural Association, London, UK, where he specialized in the field of Emergent Technologies and Design. He further attained a Doctorate at the TU Delft, Netherlands, with a focus on developing real time adaptive environments. He continues experimenting with the idea of formulating intelligence aided relational networks for the generation of performative morphologies. (Asst. Professor, Hyperbody, Architectural Engineering and Technology, TU Delft, Netherlands. Associate, Delft Robotics Institute, TU Delft, Netherlands, Website: www.info-matter.net, www.hyperbody.nl, Email: N.M.Biloria@tudelft.nl)
Jia Rey Chang is a Taiwanese Architect, Designer. After he got his M.Arch degree in Architecture and Urban Design Department, UCLA, under the direction of Neil Denari in 2009, he came back to his Alma mater, architecture department in TamKang University, Taiwan, doing research on interactive and parametric architecture. In 2010, he established “P&A LAB”(Programming AND Architecture LAB) exploring the new relationship between the programming and architecture. As the director of P&A LAB (http://pandalabccc.blogspot.com), he also worked in the Architecture Department of National Taipei University of Technology as a part-time lecturer. In 2011, He joined Hyperbody as a PhD candidate to further develop his interest in the domain of Interactive Architecture. (PhD candidate, Hyperbody, TU Delft, Netherlands,Website: www.hyperbody.nl,http://pandalabccc.blogspot.nl, Email: J.R.Chang@tudelft.nl)
Instituto STOCOS – Muriel Romero y Pablo Palacio
Muriel Romero and Pablo Palacio collaborate since 2007 in a project focused on the analysis and development of the interaction between body gesture and sonic gesture. The trilogy Acusmatrix, Catexis and Stocos constitute so far the result of this investigation. In this series of pieces the dancer’s activity evolve in a three dimensional sound space interacting with sonic objects that are successively transformed according to their trajectory and dynamic morphology. These works integrate in a performative context abstractions taken from other disciplines such as artificial intelligence, biology, mathematics or experimental psychology.
Fabrica de Movimentos – Alberto Magno
It’s a non-profit cultural association, that conceive and promote, in general, its own projects. Meanwhile, work as producer for other Entities. Started in 1998, and in 99 presents at Museu do Carro Eléctrico, a contemporary dance festival that lately become the Festival da Fábrica. A contemporary dance festival that presents artists, normally on their first performance on the city (and sometimes, on the country). Festival da Fábrica defines itself as an event that support and present new and emergent artists and artists that already have a recognizable corpus of work, but still unknown or never had been presented on the city and country. In this 11 years, a considerable wide range of artists had been presented on the festival. And the event itself continuously had been change in it strategy to reach the audience.
Universidad Autónoma de Madrid – Eva Botella-Ordinas
Eva Botella Ordinas, is Associated Professor in the Early Modern History Department at Autonomous University in Madrid. She has been Senior Lecturer Ramón y Cajal, and visiting scholar and fellow of institutions such as European University Institute, Harvard University, the Folger Shakespeare Library or the John Carter Brown Library. She participates in several research projects on political, legal, cultural, intellectual history and history of science and of emotions, coorganizing the European Project METABODY (https://www.metabody.eu/ ). Her publications cover imperial ideologies, history of political languages, history of philosophy and science (especially about John Locke´s concepts and their reception), postcolonialism, and humanimal studies.
Iris Rodríguez Alcaide es investigadora predoctoral en la UAM, y trabaja sobre la historia intelectual y cultural de los animales desde una perspectiva de género y postcolonial.
Autonomous University of Madrid Music Department –
José Luis Carles
Jose Luis Carles. Composer and ecologist. Doctor in Biology. Coordinator of the Iberomerican meetings on sound landscapes. Audiovisuals producer. Professor in the music department of the Universidad Autónoma of Madrid.
Cristina Palmese. Architect, she has developed on site projects alternating with research periods. Specialised in urban projects, with experience in themes related to architecture as cultural heritage and perception.
IMM – is a corporate association consisting of six companies at eight locations in and around Mittweida (Germany, Saxony) with about 200 employees at the moment. IMM is a medium-sized electonic service provider with the core business development and production of prototypes and (small) serial production. The product portfolio reaches from small electronic parts to professional and complex components and whole devices. IMM Holding GmbH deals with coordination and centralised management of corporate services (project management, personnel management, marketing and sales). IMM foundation supports and accompany regional projects in the fields of Art/Culture by events (Talent-Show, music, dance), exhibitions etc. IMM deals with innovation management, R6D and product development with the objective to open rewarding business fields with the certain commitment to integrate regional, social and cultural tasks within the company policy.
Karen Barad is Professor of Feminist Studies, Philosophy, and History of Consciousness at the University of California at Santa Cruz. Barad’s Ph.D. is in theoretical particle physics and quantum field theory. Barad held a tenured appointment in a physics department before moving into more interdisciplinary spaces. Barad is the author of Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning (Duke University Press, 2007) and numerous articles in the fields of physics, philosophy, science studies, poststructuralist theory, and feminist theory. Barad’s research has been supported by the National Science Foundation, the Ford Foundation, the Hughes Foundation, the Irvine Foundation, the Mellon Foundation, and the National Endowment for the Humanities. Barad is the Co-Director of the Science & Justice Graduate Training Program at UCSC.
ICST – Daniel Bisig
was born in 1968 in Zürich, Switzerland. In 1994, he received a Master’s degree in Natural Sciences at the Swiss Federal Institute of Technology. In 1998, he received a PhD in Protein Crystallography at the same university. In 1999, he finished training in web-design with a diploma at the EB-Wolfbach, Zurich. In between 1999 and 2001, he was teaching web-design at the EB-Wolfbach and worked as designer and programmer at the web-company Ditoy. In 2001, he joined the Artificial Intelligence Laboratory at the University of Zurich as a senior researcher. He has also been working as a research associate at the Department of Art and Design, University of Applied Sciences, Aargau in 2003 and at the Institute Cultural Studies, University of Art and Design, Zurich in 2004. Since 2006, he has an additional research position at the Institute for Computer Music and Sound Technology in Zurich. Since 1996, he has been active as an artist in the fields of computer animation, experimental video and software art. He’s most recent works include BioSonics, an interactive Artificial Life installation, Ostrawa, an experimental video film and MediaFlies, a flocking based video and audio remixing tool.
Oxford Brookes University – Federica Frabetti is Senior Lecturer in the Communication, Media and Culture Programme at Oxford Brookes University, UK. She completed an MRes and PhD in Media and Communications at Goldsmiths, University of London. She has a diverse professional and academic background in the humanities and ICT and has worked for a decade as a Software Engineer in telecommunications companies. She has published numerous articles on the cultural study of technology, digital media and software studies, cultural theory, and gender and queer theory. She is the author of Software Theory: A Philosophical Study (Rowman and Littlefield International, 2015).
NYIT – New York Institute of Technology – Kevin LaGrandeur
Kevin LaGrandeur, Ph.D, is Associate Professor of English at the New York Institute of Technology (NYIT), and Director of Technical Writing Programs. He began exploring the intersections between digital technology, culture, philosophy, and English studies in the early 1990’s and has written many articles and conference presentations on digital culture; Artificial Intelligence and ethics; and literature and science.
Yvonne Förster , Junior professor for Philosophy of Culture and Art at Leuphana University Lüneburg, Germany. I received my PhD at Friedrich-Schiller-Universität Jena, on the topic: Experience and Ontology of Time. My research focuses on the relation of body and mind from an interdisciplinary perspective, on the cultural conditions of cognition and on the theory of fashion and art. She is an associated partner of the METABODY project.
Beatriz Pichel Pérezis Wellcome Trust Fellow in Medical Humanities, PHRC, de Montfort University holds a PhD in history and philosophy of sciences at the Universidad Autónoma de Madrid (Spain). Her work, at the crossroad of the history and theory of photography, the history emotions and the medical humanities, has examined the emergence of new meanings and experiences of death during the First World War in France, and it’s currently focused on the popularisation of psychological theories of emotions through photographs of theatrical actors at the turn of the nineteenth century. She is an associated partner of the METABODY project.
Dieter Vandoren (°1981, Belgium) is a media artist, performer and developer. Drawing from his diverse backgrounds in music, IT and experimental architecture, he is currently occupied with the development and performance of spatial, immersive audiovisual instruments with a strong focus on the embodied aspect of performance. He is a guest tutor and researcher at the Hyperbody and ID-StudioLab groups at the Delft University of Technology (departments of architecture and industrial design, respectively) and is founding member of the iii collective. He holds a master degree in ArtScience (Royal Academy of Art The Hague) and a bachelor in Digital Communication (University of Applied Sciences Utrecht). His works have been featured at Ars Electronica (AT), CTM (DE), TodaysArt (NL), STEIM (NL), STRP (NL), Electrochoc (FR), NIMk (NL) and others. He resides in Rotterdam (NL).
Marcello Lussana is a composer, a software engineer and free thinker specialized in interactive systems. Focal point of his work is the interaction between music and human movement, where body and computer are connected through a complex understanding of the body perception and dedicated interfaces. He produces computer music for audio-visual Performances, Dance, Theater and Live Electronics. He is musical director of the project Motioncomposer www.motioncomposer.com and co-founder of the Netlabel Fantomton. He led workshops with motion tracking in Spain, Italy and Czech Republic for persons with disabilities. He is based in Berlin. He is collaborator with several partners of the METABODY project.
Isabel Valverde is a transdisciplinary performer, choreographer and researcher. Develops experimental solo and collaborative intermedia performance art-dance work since 1986. Ph.D. in Dance History and Theory (UCR), MA Interdisciplinary Arts (IAC/SFSU), New Dance (SNDD/AHK) and Dance (FMH/UTL). Valverde’s doctoral thesis, Interfacing Dance and Technology: a theoretical framework for performance in the digital domain, has been translated to Portuguese and published by FCG/FCT (2010). After 2 postdoctoral research fellowships on Dances and Technologies (BPD/FCT, CAT/IHSIS, VIMMI/INESC-ID), Valverde continues somatics-technological cross-disciplinary arts and sciences collaborative research on posthuman corporealities (GAIPS/INESC-ID, CIAC-UAberta), including projects Senses Places (w/ T. Cochrane), and Touch Terrain (w/ Y. Melanitis). Organizes the Festival Danças Híbridas and the Posthuman Corporealities Network Festival Symposium.
Salud López Pineda is choreographer and gesture researcher, directing the LaboratorioSLD “La pensée en mouvement en « Tierra de nadie » De no man’s land à-nomal nomade. Expérience pédagogique en création y desarrolla la poesis “Parad is0 no hay billetes”. She has developed nnumerous projects such as PistaDigital, Proyecto Paso, Bauhaus Catedrales y Catedral Cinetica, Coreógrafas Pret à Porter, endanza en lugar de creación. Creaciones , El Gran juego, La Piedad infausta, Música callada… Investigaciones “… Nuevos yacimientos de empleo… de la danza”.
Marta Leirado. works on textual and physical theatre, contemporary dance, contact improvisation, butoh dance and movement arts. She also works as psicomotor therapist and in psicodrama and is sign language interpreter.
Brisa MP born in Chile, is transdisciplinary artist researching across body, science and technology. Her work deals with languages of dance and performance attempting to develop questions and investigations about new getualities and movements of the body, the relation body-city-technology, and the study of new methodologies, paradigms and artforms from the use of technology.
Shu Lea Cheang (born 1954, Taiwan) is a multimedia artist who works in the fields of net-based installation, social interface and film production. Over the past decade, she has emerged as a prominent figure in new media art. Cheang is one of the leading multimedia artists dealing with multidisciplinary studies. Her work is unique in allowing viewer interaction. She is most noted for her individual approach in the realm of art and technology, creatively intermingling social issues with artistic methods.[1] Cheang’s art ranges in mediums such as film, video, net-based installation, and interface, which explore “…ethnic stereotyping, the nature and excesses of popular media, institutional – and especially governmental – power, race relations, and sexual politics.” (“Shu Lea Cheang”) Most recently, she has moved to 35mm feature filmmaking. She has been a member of the Paper Tiger Television collective since 1981. Though originally based in New York, Cheang is currently living and working in Paris, France.
Stefan Lorenz Sorgner (Erfurt), is a metahumanist philosopher, a Nietzsche scholar, a philosopher of music and an authority in the field of ethics of emerging technologies.
Adrian Freed (CNMAT – UCBerkeley) is Reseach ART SCIENTIST at University of California Berkeley in California, USA. His progression has been from mostly enginneering to a blend now of arts, sciences and humanities. Of special interest are creation of systems that invite engagement and leverage sensor and machine mediated augmentations to human collaboration explorations. Adrian is from England originally then to France byway of Australia before USA at Bell Labs and further West USA as Entrepreneur and Developer of Interactive systems for Expression of creative formatives. His philosophy interests are deep and wide and his electronic fabric library is one of the most extensive in the world.
Eleanor Freed (Berkeley), is trained at University of California Berkeley in Fine Art (painting, sculpture, dance, performance, music and photography/videography) with a concentration in Computer Science, focused on intra-action and interaction, community building and value systems relating to both social currencies and also monetary ones. Stand-up comedy and musicals are outlets that satisfy her performance urges while taking a tech company global satisfies her people-engagement muscle. Three things mark Eleanor’s every project: community building, unity and wholenes.
Peggy Reynolds (New York), The work of artist/scholar Peggy Reynolds explores the dynamic topologies of social and physical systems at the intersection of art, technoscience and the humanities. Her recently completed dissertation “Depth Technology: Remediating Orientation” examines how the on-going shift from a vision-centered to a body-centered mode of perception, as facilitated by digital technology, promotes posthumanist (non-linear, fractal, topological) modes of thought. Her interactive sculptures have been shown in galleries in New York City, North Carolina and Ohio, and she has been an invited speaker/panelist at venues such as New York University, the Elizabeth Dee Gallery in New York City, the Banff Centre for the Arts, the Saint Louis University Law School, Coventry University and at the Society for Literature, Science and the Arts. She has been a founding member of a number of organizations including the WOW theater collective in NYC, the LIVE/WORK COALITION for the preservation of artist’s housing in NYC and, along with artist Ann Hamilton, the Living Culture Initiative for the promotion of transdiscplinary art practices. She received her doctoral degree in December of 2012 in the field of Science and Technology Studies from The Ohio State University under the direction of mediologist/ mathematician Brian Rotman.
Roberta Bosco is journalist specialised in media arts and contemporary arts working for El Pais since 1998.